When importing from Nucleus a dialog box will pop up requiring two bits of input:įix a USD Skeletal Mesh animation import issue where the start time was being ignored (OM-27456, OM-27454)įix a Skeletal Mesh export issue when morph targets are employed by using LOD RenderData instead of the LOD Modelįix crash when loading skel root with multiple skeleton bindings as the default primįix exporting Level Sequence visibility/boolean sections if there’s only one keyframe (OM-27613) If importing from Nucleus, right click on a USD from the /Omniverse folders and select Import Facial Animation. If you want to import a file from local disk, right click within the Animation Sequence’s destination folder and select Import Facial Animation. Once imported, there is no connection or mapping back to the USD file, it’s a one-time import. The facial animation curve USDs can be imported from either local disk or Nucleus and they are saved as Animation Sequence Unreal assets. Since the animation curves need to interact with Unreal animation assets directly, the workflow is slightly different than the rest of the USD workflow from the Omniverse Connector. Omniverse Audio2Face USD facial animation curves for MetaHuman characters can be imported after they are exported using the Blendshape Conversion option from Audio2Face’s Data Conversion tab. Importing Audio2Face Facial Animation Introduced in 103.1 ¶ Exporting to Omniverse (as USD and MDL).A Note about the Epic Games USDImporter Plugin.